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==========  Blocky Rhythm [SH2011] ==========
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** TO COMPILE **
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You need the latest version of Allegro 5 to build this game.
www.allegro.cc


Then just use the provided makefile with 'make' and you're set.


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1. Introduction
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Destroy as many blocks as possible, and make cool combos with them!
Each block has their own style of destruction and chain reactions.

Also, beware occasionally of the stage events, since you might 
end up spiked, fried, or simply crushed.

There are 2 gameplay modes available.

Arcade Mode: Infinite mode where blocks just keep falling and falling. 
Survive as long as you can!

Puzzle Mode: Solve pre-set levels with just an allowed number of blocks to destroy.

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2. Controls
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Arrow Keys - Move cursor(menu), move character(game), jump.

SPACE - Push the block you are facing. If it can't be pushed, damage the block.

ESC - Quit game

R - Retry stage

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3. Graphic Options
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Screen mode and resolution can be configured in the game_config.ini file. 
All screen resolutions and aspect ratios are supported in-game. 
(1920x1080 recommended)

The default is the current desktop resolution.



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4. Speedhack 2011 rules
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 ** Genre requirements
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 A)	E for Everyone

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 A) Implementation: You won't find anything that isn't suitable 
for an E-rated game. I dare you.
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** Technical requirements
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B)   Random Playing and Laziness

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B) Implementation: Arcade mode will adjust the drops, and the 
game events  according to the player's performance and game time. 
If the player is doing badly, you'll likely see more cheap blocks 
and block destruction events.  If he's doing too well, you'll hear 
the beat speed up and lots of block drops.

Also, hats are important. And yes, they are random.

Both rules are merged into modifying the random number generator
accodring to player's performance.
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** Artistic requirements
=========================

C)   Brainwashing Propaganda

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C) Implementation: On-screen tips will likely show messages trying
   to convince you to use Allegro 5. This rule's implementation is 
   pretty weak.
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D)  Color Symbolism

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D) Implementation: Blocks are colored differently, and according 
to it players need to match blocks to create combos. Visual clues 
are included as well if the player can't differentiate the colors 
too well.
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* Bonus rules
============
    Act of Chameleon(NOT USED)




END OF README
-- Dario ff
